Pro Rally 2001 Pc Download
Pro Rally 2001-Another rally racing game from the house of Ubisoft. It is an average rally racing game with average graphics and difficult car handling.The multiplayer has split screen mode that you can't find in many rally racing games.This game has a cool graphical menu with visual maps displayed.
Pro Rally 2001 Pc Download Pc
Right, I had a play with the Sony Limited Edition iso on the link above. It's just a demo so there's no need to remove the link anyone!It basically contains 3 cars and 3 tracks, but one car is a 'Sony' car (not sure entirely what it's based on, looks a bit like a Peugeot/Citroen but remodelled a bit), and many of the advertising hoardings now advertise Sony CD-Rs!Here's how I got it working:0. I already have nGlide 3Dfx Glide wrapper installed, FYI. update: you can use dgVoodoo2's MS files instead in the game's folder1. Downloaded that iso above, then mounted it in Windows 10 (you could burn it to CDR, or use your own CD if you have a copy).2. Ran setup.exe to install it; I had no issue here on Win10 64bit; you could try some application compatibility modes perhaps.3.
The version on the iso above already has patch 1.1 applied, so no need for that.4. I went into the game folder (not using the shortcut on the desktop!) and set Win98 compatibility to RallySetup.exe and RallySetupSound.exe, then opened both and configured them. Note: you can only use DirectX7 options if you use dgVoodoo2's MS files.5. I had to copy over the fixed ProRally.exe from my actual copy, which comes from the Zeus site listed above. This dodges the lock-up-when-loading-a-stage bug (where it can't identify your CPU).6. HOWEVER: if using 3Dfx Glide option, don't set in-game resolution higher than 1280x1024 (1600x1200 crashed when starting a stage for me); instead use nGlide to tweak resolution.
With dgVoodoo2/DirectX7 option, 1600x1200 works fine, as does 32bit rendering.Hope you manage to get somewhere with it, although getting the full game is advised, as it has a lot more in it! I made my own patch bypassing CPUID queries that works with all processors. Why does it care about L1 and L2 caches? Zeus' patch doesn't bypass anything, it just makes function querying vendor string always return AuthenticAMD, so no practical difference for AMD CPUs. I NOPed out entire function dealing with CPUID queries. There are a lot CPUID instructions in the code, majority seems like unused code.
There's even a branch that would execute privileged instructions, with a check to only do it on Win9x. Doesn't Win9x just silently ignore privileged instruction exceptions?I also fixed the bug that prevented Direct3D mode from working with a lot of video RAM. It can easily be reproduced with dgVoodoo2. Set onboard RAM to 512 MB and it works, set it to 1024 MB and it exits with an odd error in the log file.
I think it uses a magic value of 999,99 MB when processing data files to tell when to break out of some loop. The value is compared against video RAM amount and when there is more than 999,99 MB, the condition to break out of the loop no longer applies.The game also has checks that make it fallback from DirectSound to WaveOut if it detects NT based Windows system. It doesn't utilize any special DirectSound features by default, need to open.dllsoundSndcpa.ini and under DLLSxd set Unconditionnal setting from None to WAVd3 to enable 3D sound. This requires Creative ALchemy on Vista+.